A downloadable Tabletop RPG

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What is This?
The Indie Hack (TIH) is a minimalist fantasy roleplaying game, build up from the ideas in The Black Hack, that is played with pencils, paper, dice, and imagination. It takes OSR-style gaming and gives it an indie edge. That is, it takes dungeon delves with heroes, magic, traps, and monsters and gives the players more control over the richness of the story. The characters are ruled not by abstract ideas of goodness and order, but by Masters (who they need to try to impress) and Goddesses (who they try to appease when they are near death). The characters have relationships with each other and NPCs that mechanically evolve. Players answer class-centric questions about the world during character creation, to help the GM develop the setting and tone of the adventure.

There are seven classes to choose from: The Veteran and Exorcist replace the Warrior and Cleric of other games. The Hunter and Scoundrel are variations on the Thief. The Elementalist and Occultist are two very different kinds of Wizard. And The Outlander is... well... different.

In The Indie Hack, you don't collect XP, you collect scars, and be as concise or as gruesomely detailed as you like.

Purchase

Buy Now$5.50 USD or more

In order to download this Tabletop RPG you must purchase it at or above the minimum price of $5.50 USD. You will get access to the following files:

IndieHack 1.0 12 MB
IndieHack 1.1 18 MB

Comments

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Hello! I'm a Japanese TTRPG player.

On August 20th, 2022, I played The Indy Hack with friends.

It was a lot of fun! I summarized the impressions tweeted by everyone on Twitter.

Please read it!
https://togetter.com/li/1933206

* used the Japanese version here.

https://hangem-high-herald.itch.io/the-indie-hack-japanese-edition

Thank you! I greatly appreciate hearing about other people playing the game!


  Best,


  Slade

I love TIH. Are there ways for me to find more TIH content?

Great! I love to hear that people are enjoying it!

There are a few more things to have a look at, if you like it:

If you want an intro adventure, there's this theatre full of goblins:

http://www.drivethrurpg.com/product/197196/Noises-in-the-Old-Theatre

If you like steampunk and alchemy, there's a big setting for that:

https://www.drivethrurpg.com/product/213249/Dust-Fog-and-Glowing-Embers?term=Dus...

If you like JRPGs, there's a setting hack for that in Codex Crystal:

https://www.drivethrurpg.com/product/237705/Codex--Crystal-Aug-2017

If you want to make your own hack, you can check out the SRD:

https://www.scablandspress.com/srd/

Thanks Slade! I just listened to your interview from a few years ago on The Gauntlet. I appreciate your take on TIH and some of what it addresses in the space between DW and trad games. You said that you didn't like when indie games come out and the creator doesn't follow up with more support material. Now that it's been years, would you ever go back and make more like Noises? Or would you change/update portions of TIH?


Ps, I think The Gauntlet tried to force you to validate your design process in that interview and you did a great job clearly communicating your thoughts under pressure. 

Oh wow. Time has given me some wisdom on that topic. I still don't like it when indie games stop producing content, but I can see why it happens for really quirky games. I have some ideas about a second edition of TIH that comes in a larger form (100-200 pages of locations and NPCs and items etc.), with more adventure hooks built in. I also have a few zine-sized ideas that would be good as TIH or system-neutral pieces.

I can't recall being overly pressured back then, but my mind goes blank when I'm being recorded, for sure. I have lots more design thoughts now too. I wonder if they'd have me back...